Video game discovery platform that converts your skills into goods and services
The global gaming market size was valued at USD 97.80 billion in 2016 and is expected to witness remarkable growth over the next eight years. Technological proliferation and innovation in both hardware and software are expected to be key factors driving the market. Growing penetration of Internet services across the globe, coupled with easy availability and access of games on the Internet, are also expected to keep growth prospects upbeat over the coming years.
RAWG is an online service with a database of games from all popular platforms and a recommendation system.It’s like IMDb for games – combines a personal library, recommendation system, social service to connect with friends and influencers about gaming and a calendar for events and games releases.
RAWG is being developed to:
- answer the question “what to play next” based on the user profile;
- allow gamers to obtain real-life benefits from gaming skills, utilizing a blockchain platform;
- provide advertisers with access to the target audience enabling targeting that takes into account the actual interests of users.
The goal is to build a cross-platform ecosystem where gamers will spend time tracking their collection of games; sharing their impressions and achievements with friends; allow brands to help users find the best entertainment; award users for their gaming skill!
Growing game database
Over 50,000 games have been added to the database over the first 3 months of operation, including games from all popular platforms: Steam, PlayStation Store, Xbox Games Store, App Store, Google Play, GOG and Nintendo Game Store. RAWG plans to expand the database to over 200,000 within a year which will make it the largest cross-platform game database in the world.RAWG intends to continue growing the size and quality of the database with the help of its token holders and community.The service automatically adds information about new games and how RAWG users play them: achievements, abandoned/passed games, time spent, etc.Besides this, users can add information about games to the database manually — for example, for old games or games that are not in the catalog. One of the goals for the RAWG team is to create the world’s most complete game database, which will combine personal impressions of games with more widely known game data.
RAWG tokens are the base of the RAWG token system:
›Advertisers will be able to purchase RAWG’s services with tokens with a 30% discount—purchasing advertising with tokens will cost less than doing so with fiat money.
›Gamers will get awards in tokens for achievements.
›RAWG partners will accept tokens when providing their goods and services.
RAWG token is ERC-20 based. Gamers can receive it for their gaming activity and data their share with RAWG and for content creation.
There are certain rules for receiving tokens in order to encourage the most involved and interested audience on the one hand, and to cut off the inactive audience and increase the competitive burden of inactive accounts on the other hand.
There are several types of participants in the system.These are gamers, partners, advertisers and RAWG. The token solves different tasks for each type of participants and serves as a way to fulfill the interest of all participants.
›For a gamer, the token is a unit that certifies his achievements and activity in games.
›For a partner, the token is a means to acquire leads to try their services or goods
›For an advertiser, the token is a unit for the advertisement to the target audience.
The crowdsale is considered successful if 66,666,667 tokens are sold. RAWG has already closed the softcap, raising $2M from Crypto Bazar fund and additional $3M from private investors. The maximum number of tokens that may be acquired during the crowdsale is 333,333,333.In total RAWG issues 866,666,666 tokens. The tokens are allocated as depicted. The tokens that are not sold, earned through the aridrop or bounty programs, received as bonuses are burnt.
The benefit of the token system can be described as follows:
1. Gamers receive tokens for their gaming activity and/or content creation on RAWG, which can then be converted or spent on product services.
2. Advertisers receive a live audience interested in games and playing them.
3. Gaming experts receive a rating system to confirm their involvement in the game subculture.
4. Industry experts receive an opportunity to consult and communicate with a live audience and get rewarded with tokens for it.
Partners receive leads from the platform in exchange for providing additional services.
In conclusion, RAWG is a simple to use service that tackles one of the most important problems in the gaming industry — cross-platform personalized recommendations. RAWG also seeks to establish a new system where gamers will be awarded for their playing time and skills. RAWG will provide access to the content created by a community of like-minded people and personalized recommendations that are not limited to platforms and marketing of their manufacturers. RAWG will provide advertisers and partners with access and tools for working with a target audience.
For more info, visit links below :
Website : https://token.rawg.io/
Whitepaper : https://token.rawg.io/docs/rawg-whitepaper.pdf
Facebook : https://www.facebook.com/rawgtheworld/
Telegram : https://t.me/RAWGeng